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<channel>
	<title>Slash Played: A Wizard Universe Blog &#187; News</title>
	<link>http://slashplayed.wizarduniverse.com</link>
	<description>It's all video games all the time, from next gen shooters to 2D platformers, Frank Johnson explores them all!</description>
	<pubDate>Wed, 07 Jan 2009 12:30:03 +0000</pubDate>
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			<item>
		<title>Where&#8217;s My Torch and Pitchfork?</title>
		<link>http://slashplayed.wizarduniverse.com/2009/01/07/wheres-my-torch-and-pitchfork-2/</link>
		<comments>http://slashplayed.wizarduniverse.com/2009/01/07/wheres-my-torch-and-pitchfork-2/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 12:30:03 +0000</pubDate>
		<dc:creator>Frank Johnson</dc:creator>
		
		<category><![CDATA[Column]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2009/01/07/wheres-my-torch-and-pitchfork-2/</guid>
		<description><![CDATA[By now you&#8217;ve probably heard   the news,   and the news is grim. Ziff Davis, owner of popular video game properties &#8220;Electronic Gaming Monthly&#8221; and 1up.com, has sold those assets to entertainment company UGO. As part of the sale and merger, &#8220;Electronic Gaming Monthly&#8221; will cease publication after the January 2009 issue. [...]]]></description>
			<content:encoded><![CDATA[<p>By now you&#8217;ve probably heard <a href="http://www.evilavatar.com/forums/showthread.php?t=73917"> <b> the news, </b> </a> and the news is grim. Ziff Davis, owner of popular video game properties &#8220;Electronic Gaming Monthly&#8221; and 1up.com, has sold those assets to entertainment company UGO. As part of the sale and merger, &#8220;Electronic Gaming Monthly&#8221; will cease publication after the January 2009 issue. I&#8217;ve been a fan of the mag for quite some time now and it stands out as one of the industry&#8217;s leaders, but my sadness was further compounded by the fact that massive lay-offs have also been initiated on the online side as well at 1up.com.</p>
<p>You can read the full story <a href="http://multiplayerblog.mtv.com/2009/01/06/egm-closed-ziff-lays-off-30/"> <b> here </b> </a> and puruse through the official bullshit, but I warn you, there&#8217;s a dizzying amount of hypocricy to be had. Over the past year, 1up.com has emerged as the place to go for fun and entertaining podcasts and videos. They regularly produced a couple of weekly 30-minute TV shows that have revolutionized the way video games are covered.  Key to the success of these shows and the Web site as a whole were the personalities behind them. In fact, according to UGO, those &#8220;strong personalities&#8221; and unique reader loyalty they inspire are the reason it purchased the site.</p>
<p>Look, I&#8217;m no financial expert, but even I have the basic business acumen to realize when you buy something for its personalities, you should probably keep the people. It&#8217;s like buying a cow for milk and then slaughtering it for meat instead; The beef (i.e. cost savings) might be tasty, but you just killed the means of production.</p>
<p>I can understand shuttering EGM, though I loved the mag dearly. Print is a hard business for anybody to be in these days, no matter what they cover. It&#8217;s okay, I understand, you&#8217;ve got to cut some excess, slim down operations. However, don&#8217;t wield a chainsaw when a scapel will do. UGO overnight took a shotgun to one of the Internet&#8217;s most popular Web sites and blew it to pieces. Why should I go back? When I read 1up.com I actually remembered the names of the people who work there. At the risk of sounding socially inept, it felt like UGO fired my friends. Vengence, not Web site visits, is what&#8217;s on my mind now. Let the boycott commence.  </p>
<p>For 1up&#8217;s sake, I hope someone at UGO reads forums because they will realize there&#8217;s a lot of angry people out there. The damage has been done, but let&#8217;s at least hope they realize it. For all those that are suddenly unemployed, rest assured that your talents didn&#8217;t go unappreciated and we will follow you wherever you go next.  </p>
<p><b> I apologize for the excess </b> of metaphors and similes wielded haphazardly throughout this entry. I guess magazine foldings and massive lay-offs just bring out the (shoddy) poet in me.</p>

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		<title>Day 4: Farewell</title>
		<link>http://slashplayed.wizarduniverse.com/2009/01/05/day-4-farewell/</link>
		<comments>http://slashplayed.wizarduniverse.com/2009/01/05/day-4-farewell/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 03:33:52 +0000</pubDate>
		<dc:creator>Joe Newman</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Brendan Becker]]></category>

		<category><![CDATA[day 4]]></category>

		<category><![CDATA[MAGFest]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2009/01/05/day-4-farewell/</guid>
		<description><![CDATA[All good things must come to an end, as did MAGFest this Sunday. Sleep-deprived gamers, staffers, vendors, musicians and special guests finally packed up their controllers, badges, figurines, instruments and cameras and said their goodbyes to MAGFest VII. Even though staffers and guests were glad to be able to relax, everyone was just a little [...]]]></description>
			<content:encoded><![CDATA[<p>All good things must come to an end, as did MAGFest this Sunday. Sleep-deprived gamers, staffers, vendors, musicians and special guests finally packed up their controllers, badges, figurines, instruments and cameras and said their goodbyes to MAGFest VII. Even though staffers and guests were glad to be able to relax, everyone was just a little sad to see the arcade cabinets get packed up until next year.</p>
<p>The main events today included a post-competition interview and awards ceremony for the <b>Nibbler Championship</b> (more <a href="http://slashplayed.wizarduniverse.com/2009/01/05/update-the-nibbler-chronicles/">here</a> in case you missed it), an auction of some pretty sweet gaming merchandise, and the closing ceremony, where <b>Brendan Becker</b> a.k.a &#8220;Mr. MAGFest&#8221; listened to feedback from the audience about the convention. </p>
<p><img Src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/sany0161.JPG" width="350"></p>
<p><b>Do <i>not</i> mess with Mr. MAGFest.</b></p>
<p>Some of the guests asked for better food options (pizza delivery gets old after a while, you know) while others asked for MAGFest VIII to be a full week-long event. Some were upset that the video and tournament rooms weren&#8217;t better advertised, and others wished for next year&#8217;s Jamspace to be more freeform. However, nearly everyone at the closing ceremonies that I observed was in agreement: This year&#8217;s MAGFest was the best in the event&#8217;s history.</p>
<p>Many people said that MAGFest was the best single convention they had ever attended, including conventions for Comics, Film and Anime. People gushed over the fantastic bands and musical acts and applauded the extra effort made in bringing guests like <b>Overclocked Remix</b>, whose work was relevant to both Music and Gaming. But most of all, people appreciated the fact that the MAGFest staff followed through on their promise and made a convention that was &#8220;by fans, for fans.&#8221;</p>
<p>Brendan said that thanks to events like MAGFest, people are changing their attitude about what a gaming convention can be. &#8220;We&#8217;re the anti-con,&#8221; said Brendan to cheers from the audience. Unlike most gaming conventions, MAGFest has no representatives from Nintendo, Sony, Microsoft, or the like trying rabidly to sell their products to gamers. The convention makes money, to be sure, but being a fan event gives the con a more relaxed, less corporate vibe.</p>
<p>At MAGFest, gamers have the opportunity to hang out, rock out, and (if they don&#8217;t pace themselves) <i>pass out</i> to their heart&#8217;s content. Every year, Brendan and the rest of the staff work like crazy to organize and run the convention, and this year&#8217;s convention has been run extremely well, adding tons of stuff to do without sacrificing quality or the convention&#8217;s intimate atmosphere. If you have the opportunity and live on the East Coast, seriously consider attending MAGFest VIII. As Brendan said with a smile, &#8220;We&#8217;re only getting bigger.&#8221;</p>
<p>~Joe Newman</p>
<p><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/magfest-logo.jpg" width="400"></p>

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		<title>UPDATE! &#8220;The Nibbler Chronicles&#8221;</title>
		<link>http://slashplayed.wizarduniverse.com/2009/01/05/update-the-nibbler-chronicles/</link>
		<comments>http://slashplayed.wizarduniverse.com/2009/01/05/update-the-nibbler-chronicles/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 02:30:25 +0000</pubDate>
		<dc:creator>Joe Newman</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Brendan Becker]]></category>

		<category><![CDATA[Dwayne Richards]]></category>

		<category><![CDATA[MAGFest]]></category>

		<category><![CDATA[Nibbler]]></category>

		<category><![CDATA[Nibbler World Championship]]></category>

		<category><![CDATA[Tim McVey]]></category>

		<category><![CDATA[Walter Day]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2009/01/05/update-the-nibbler-chronicles/</guid>
		<description><![CDATA[Okay, the dust has settled on the Nibbler World Championship, one of the biggest things to happen during MAGFest this year. Here&#8217;s the short version: Dwayne Richard&#8217;s second record attempt (which he began hours after his first game froze) ended at 498 million points, netting him the second-place trophy. Tim McVey&#8217;s score of 648 million [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, the dust has settled on the Nibbler World Championship, one of the biggest things to happen during MAGFest this year. Here&#8217;s the short version: <b>Dwayne Richard&#8217;s</b> second record attempt (which he began hours after his first game froze) ended at 498 million points, netting him the second-place trophy. <b>Tim McVey&#8217;s</b> score of 648 million points got him the gold medal, but neither score is likely to be inducted into the Guinness Book of World Records.</p>
<p>Get ready, because here&#8217;s the long, twisted, crazy story.</p>
<p><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/both-posing.jpg" width="350"></p>
<p><b>(From left) Dwayne and Tim</b></p>
<p>The event was revolutionary from the beginning, as the 2009 Nibbler World Championship was planned to be the first-ever classic game competition to be webcast from start to finish. The video streaming was run by <a href="retrothing.com">retrothing.com,</a> using a device called a &#8220;tricaster&#8221; to capture footage. There were producers and documentary crews on call at all times, watching Dwayne and Tim&#8217;s every move.<br />
Unfortunately, setting up a film shoot and conducting interviews takes time, and for a marathon like the Nibbler World Championship, every hour lost is another couple million points down the drain. Tim and Dwayne, getting impatient, chose to play a few warm-up games, and Dwayne had some trouble getting a good run started. However, once Dwayne had a decent score of about 10 million and a comfortable buffer of extra lives, he decided not to wait for the film crew and declared the current game as his official world record attempt.</p>
<p><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/sany0148.JPG" width="300"></p>
<p><b>Tim started his run 10 million behind Dwayne (pictured), and this led to a lot of problems.</b></p>
<p>Tim told me that starting off so far behind Dwayne forced him to play catch-up. &#8220;There were people passing by and they said &#8216;is that the world champion? Why is he so far behind?&#8217;&#8221; Tim had to push himself past his comfort zone, testing his endurance early on. &#8220;I suppose [hearing the audience&#8217;s comments] shouldn&#8217;t have gotten to me, but well, you know.&#8221; Tim&#8217;s herculean push led him to break 500 million in 19 hours and to pass Dwayne at 465 million, but the extra effort Tim put in catching up likely hurt his game later on. (More on that later.) </p>
<p>Dwayne&#8211; feeling the pressure of having to maintain his lead&#8211; refused to take breaks for his entire run. However, shortly after hitting 498 million, Dwayne&#8217;s machine froze up and his game was over. Check out <a href="http://slashplayed.wizarduniverse.com/2009/01/03/breaking-news-nibbler-world-record-championship/">my previous article</a> for all the details on this pivotal incident. According to my sources, the freeze occurred when Dwayne hit his Nibbler machine out of frustration, causing the hardware in the cabinet to become dislodged. </p>
<p>After the freeze, Tim played for 6 more hours, but eventually he started slipping. A combination of the early scoring sprint, the chaos of Dwayne&#8217;s game freezing, and the glare caused by the film crew&#8217;s lighting equipment all caused Tim to lose focus. Losing Dwayne as a competitor also took away some of Tim&#8217;s motivation, and despite intense urging from the producers to break the 1 billion-point record, Tim knew he was only prolonging the inevitable. </p>
<p><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/sany0158.JPG" width="300"></p>
<p><b>Even though he had a strong buffer of lives and could have gone on for a few more hours, Tim decided to call it quits and went to his room to sleep. </b></p>
<p>Dwayne, attempting to use his remaining time to beat Tim&#8217;s score of 648 million, jumped on Tim&#8217;s machine and started a new game. Although Tim was the first person to reach 1 billion points and his 1984 record still stands within the gaming community, his accomplishment was not made official in the Guinness Book of World Records because Tim (16 years old at the time) didn&#8217;t take the steps necessary to get it officiated by a Guinness official. (For instance, the 16-year old Tim didn&#8217;t take a drug test after finishing his game.)<br />
The winner of the 2009 Nibbler Championship would have his score officially inducted, even if the score was less than 1 billion points. When Dwayne decided to jump on Tim&#8217;s machine, he didn&#8217;t have enough time to break 1 billion, even under ideal circumstances. By starting a new game, Dwayne hoped not to break a billion, but to beat Tim&#8217;s 648 million and take the Championship Title (and the Guinness World Record) for himself. </p>
<p><b><i>Here&#8217;s where the drama happens.</b></i></p>
<p>Tim finds out what Dwayne is up to and confronts him. He&#8217;s not mad that Dwayne is trying to steal the title from him, but he is <b>furious</b> that Dwayne would attempt to take the Guinness Record with an &#8220;inferior&#8221; score of less than 1 billion points (and on his machine, no less!). Both players know that with less than two days remaining at MAGFest, the goal of 1 billion points is mathematically impossible to reach. The film crew gets involved, because they want to film someone breaking the record. Dwayne considers his options and his score of 498 million. </p>
<p>Out of respect for Tim&#8217;s original 1984 record, Dwayne decides to call it quits. </p>
<p>During the awards ceremony, referee <b>Walter Day</b> celebrated Tim and Dwayne as &#8220;our champions.&#8221; Dwayne told the crowd &#8220;[I believe I&#8217;m] still a winner even though I got second place.&#8221; Tim was awarded the gold medal for his score of 648 million and Dwayne got the silver for his 498 million second attempt. Neither score will likely be inducted into the Guinness Book of World Records, because Tim refused to take a drug test for verification. Not because he has taken any drugs (he says all he ever takes is over-the-counter caffeine pills), but because he didn&#8217;t want his &#8220;inferior&#8221; score of 648 million to be published. </p>
<p><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/sany0154.JPG" width="350"></p>
<p><b>Tim poses with a game cabinet he and Dwayne signed.</b></p>
<p>CLOSING COMMENTS</p>
<p>When I asked Dwayne and Tim if they&#8217;d ever try again to break 1 billion, Dwayne said he&#8217;d have to wait a while, and maybe he&#8217;d focus on the world record for <b>Dig Dug</b> in the meantime. Tim responded, &#8220;I&#8217;m not touching that stupid thing for a while.&#8221; </p>
<p>Dwayne said he was frustrated that his first attempt was ruined by the freeze, but that hardware trouble sometimes comes with the territory. Marathon gaming is tough: Tim&#8217;s 1984 record required seven tries, a few of which were cut short due to arcade owners who accidentally cut the cabinet&#8217;s breaker during attempts. </p>
<p>Tim was proud of his performance during the beginning of the Championship and proud he broke 500 million in 19 hours, but wished he had paced himself better to break his old record. He was relieved yet disappointed that his record was safe: he got lucky that his machine never broke, but he told me, smiling, that &#8220;If [Dwayne] broke the record, I would have been the first to shake his hand&#8230;and if someday someone breaks 2 billion, I&#8217;ll get down on my knees and kiss their ass.&#8221;</p>
<p>~Joe Newman<br />
<i>Once again, a huge thank-you to Tim, Dwayne and Walter for their stories! Thanks guys!</i></p>

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		<title>Day Three Round-Up!</title>
		<link>http://slashplayed.wizarduniverse.com/2009/01/04/day-three-round-up/</link>
		<comments>http://slashplayed.wizarduniverse.com/2009/01/04/day-three-round-up/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 05:17:24 +0000</pubDate>
		<dc:creator>Joe Newman</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[XBOX 360]]></category>

		<category><![CDATA[Armcannon]]></category>

		<category><![CDATA[Chad Williams]]></category>

		<category><![CDATA[day 3]]></category>

		<category><![CDATA[MAGFest]]></category>

		<category><![CDATA[Metroid Metal]]></category>

		<category><![CDATA[PBC productions]]></category>

		<category><![CDATA[Smash Bros]]></category>

		<category><![CDATA[Street Fighter IV]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2009/01/04/day-three-round-up/</guid>
		<description><![CDATA[The big drama today at MAGFest involved the Nibbler championship incident, but other than the panels and concerts (Armcannon, Metroid Metal and Smash Bros), it was pretty much business as usual. Awesome, awesome business as usual. 
People were especially excited about the bands for tonight, where some of the big headliners got their chance to [...]]]></description>
			<content:encoded><![CDATA[<p>The big drama today at MAGFest involved the Nibbler championship incident, but other than the panels and concerts (<b>Armcannon, Metroid Metal</b> and <b>Smash Bros</b>), it was pretty much business as usual. Awesome, awesome business as usual. </p>
<p>People were especially excited about the bands for tonight, where some of the big headliners got their chance to play. <b>Armcannon</b> has been getting a lot of great publicity lately, and it&#8217;s for good reason: they rock. Keep an eye on them. <b>Metroid Metal</b> is the breakout band from last year&#8217;s MAGFest that has likewise been picking up some serious momentum, and <b>Smash Brothers</b> has been described by some as &#8220;the MAGFest all-star band.&#8221; The Saturday concert was by far the most talked-about performance, and people had good reason to be excited.</p>
<p>Speaking of a good reason to be excited, I got to spend a little more quality time with <b>Street Fighter IV.</b> I&#8217;m quite happy to report it&#8217;s going to be <b><i>phenomenal.</b></i> According to the game&#8217;s current Wikipedia page, &#8220;Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II&#8221; as opposed to the more technical Street Fighter III. Now, I&#8217;m not knocking Street fighter III: it&#8217;s deep, involved, and a whole lot of fun. Still, there&#8217;s something to be said for keeping it simple and staying true to the classics. The fighting in SFIV feels like a super-polished 2.5D version of Super Street Fighter Turbo, and what it lacks in complexity (and player roster), it makes up for in style. The crowd cheered as Zangeif pulled off yet another suplex on poor Ryu, and the camera zoomed in upon impact in order to show both fighters fantastic facial expressions. <img src='http://slashplayed.wizarduniverse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Oh, and don&#8217;t even get me started on the Ultra finishers: the quality of the cinematic is jaw-dropping. I was a little worried when I watched promotional videos of SFIV because I thought the Ultra Combos would be too overused and too overpowered, but there&#8217;s no need to worry. The move can only be triggered when the player has already taken a pretty heavy beating, and even then, it&#8217;s pretty tough to pull off the move and even tougher to land. Successfully finishing off an opponent with an Ultra Combo makes you feel better than winning the lottery, and pulling it off in a public setting like MAGFest is epic enough to make you feel like King of the World. Onlookers cheered like crazy after every match, rooting for the come-from behind victory and celebrating every perfect finish. There are advanced techniques for the hardcore player and plenty of new faces that bring some great personality to the roster.<br />
Street Fighter IV is going to blow people&#8217;s mind when it comes out, and even now it appears to have been embraced by the hardcore fighting community due to the depth and balance of its fighting system.</p>
<p><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/pbc.jpg" width="300"></p>
<p>On the film front, I also got a chance to speak with <b>Chad Williams,</b> one of the big names behind PBC productions (<b>The New Adventures of Captain S, Little Miss Gamer</b>). PBC has been hard at work on the webcomic of Captain S, and Chad told me there were plans for a huge end-of-the-year animatic for the series. It&#8217;s currently in limbo, but it may happen in the future, so be sure to check out <a href="http://www.pbc-productions.com/">their website</a> for details.<br />
Chad also let me know of some other upcoming PBC projects, such as a documentary on the recovery projects in New Orleans and the contributions of New York corrections officers in the rebuilding effort. PBC has also done a feature-length documentary called <b>Puppet Rampage,</b> based on the 2007 National Puppetry conference. Bet you didn&#8217;t know PBC did stuff outside of gaming!</p>
<p>&#8220;PBC is an ambiguous title,&#8221; said Chad, grinning. &#8220;We get to do a whole lot of different, unique stuff.&#8221; The PBC crew shot a music video based on <b>ExciteBike</b> earlier today, and they were getting clips with real MAGFest guests to use in their video. Unsuspected gamers playing on the main floor suddenly found themselves filmed for what might end up being the next big viral hit: it just goes to show the kind of stuff that can happen at any moment at MAGFest.<br />
&#8220;It&#8217;s a gamer&#8217;s holiday,&#8221; said Chad.</p>
<p>Saturday marks the last full day of the con; check back tomorrow for some closing thoughts!<br />
~Joe Newman</p>

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		<title>BREAKING NEWS: Nibbler World Record Championship</title>
		<link>http://slashplayed.wizarduniverse.com/2009/01/03/breaking-news-nibbler-world-record-championship/</link>
		<comments>http://slashplayed.wizarduniverse.com/2009/01/03/breaking-news-nibbler-world-record-championship/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 22:44:04 +0000</pubDate>
		<dc:creator>Joe Newman</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Brendan Becker]]></category>

		<category><![CDATA[Dwayne Richards]]></category>

		<category><![CDATA[MAGFest]]></category>

		<category><![CDATA[Nibbler]]></category>

		<category><![CDATA[Tim McVey]]></category>

		<category><![CDATA[Walter Day]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2009/01/03/breaking-news-nibbler-world-record-championship/</guid>
		<description><![CDATA[Big News! One of the big attractions and events for this year&#8217;s MAGFest has been the Nibbler World Record Championship. Up until today, Tim McVey and Dwayne Richard, two of the biggest Nibbler players in the world, have been in the console room since the beginning of MAGFest, attempting to break the 25-year old world [...]]]></description>
			<content:encoded><![CDATA[<p>Big News! One of the big attractions and events for this year&#8217;s MAGFest has been the Nibbler World Record Championship. Up until today, <b>Tim McVey</b> and <b>Dwayne Richard,</b> two of the biggest Nibbler players in the world, have been in the console room since the beginning of MAGFest, attempting to break the 25-year old world record high score of approximately 1 billion points set by Tim in the 1982 classic arcade title <b>Nibbler.</b> You might know it better as <b>Snake,</b> the popular app on many mobile phones. </p>
<p>Well, it seems that last night in the wee hours of the morning, Dwayne&#8217;s Nibbler machine (which had already amassed well over 40 million points) was struck down in its prime. The game froze after Dwayne had been playing for over 19 hours, and his score was lost. </p>
<p> I spoke with Twin Galaxies founder <b>Walter Day</b> about the event. Walter oversees the event and officiates the scores for the Guinness Book of World Records. When I checked in to the console room at around 4:30pm today, I spoke to Walter and he had this to say: &#8220;Early this morning, [Dwayne&#8217;s] screen froze&#8230; and it was all over.&#8221; However, perhaps out of respect for Dwayne&#8217;s loss, or maybe because he was just really tired, Tim decided to call it quits after another 6 hours and get some sleep. Tim had already amassed 648 million points or so, setting the record for the 2009 championship. </p>
<p>After Dwayne got a few hours sleep, Walter told me that Dwayne &#8220;Still had one day to play. So, he decided to try again!&#8221; At time of writing, Dwayne was back up to 17 million and going strong. Only time will tell if he passes the record. </p>
<p>I also had a chance to speak with Mr. MAGFest himself, a.k.a <b>Brendan Becker,</b> to get his thoughts on the incident. He told me that the convention didn&#8217;t even have the two Nibbler cabinets until 9pm Thursday night. Apparently, the provider of the machines didn&#8217;t have vertical cabinets which the players required, and the backup provider bailed and couldn&#8217;t be contacted. Brendan and his staff bought two cabinets &#8220;on the spot&#8221; from a vendor in Mananas. &#8220;I thought we had that worked out,&#8221; he said.<br />
When Nibbler 2 broke, Brendan and the rest of the MAGFest crew had to convince the players to stick around. Brendan and his crew pretty much had to wing it in order to keep things running, but Brandon told me &#8220;If there&#8217;s anything MAGfest is good at, it&#8217;s winging it.&#8221; </p>
<p>Now that the incident has more or less blown over, Brendan said he was glad that both players had a chance to sleep and to experience just a little bit of the con, and he hopes that they get to catch some of the concerts as well. All the other events have been &#8220;extremely smooth,&#8221; and Brandon said that the Nibbler crisis was really the only significant &#8220;speed bump&#8221; that the crew had faced.<br />
~Joe Newman</p>

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		<title>Triple Panel update! Screwattack, The AVGN, and Overclocked Remix</title>
		<link>http://slashplayed.wizarduniverse.com/2009/01/03/triple-panel-update-screwattack-the-avgn-and-overclocked-remix/</link>
		<comments>http://slashplayed.wizarduniverse.com/2009/01/03/triple-panel-update-screwattack-the-avgn-and-overclocked-remix/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 20:18:44 +0000</pubDate>
		<dc:creator>Joe Newman</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[XBOX 360]]></category>

		<category><![CDATA[AVGN]]></category>

		<category><![CDATA[MAGFest]]></category>

		<category><![CDATA[panels]]></category>

		<category><![CDATA[screwattack]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2009/01/03/triple-panel-update-screwattack-the-avgn-and-overclocked-remix/</guid>
		<description><![CDATA[Day three featured some pretty fun panels, featuring Craig from screwattack.com, James Rolfe a.k.a the Angry Video Game Nerd, and the crew of OverClocked Remix, best known as the creators of the soundtrack for Street Fighter HD Remix.

Craig from Screwattack.com took the stage first and jumped right in to taking questions. There were a lot [...]]]></description>
			<content:encoded><![CDATA[<p>Day three featured some pretty fun panels, featuring <b>Craig</b> from screwattack.com, <b>James Rolfe</b> a.k.a the Angry Video Game Nerd, and <b>the crew of OverClocked Remix,</b> best known as the creators of the soundtrack for Street Fighter HD Remix.</p>
<p><a href="http://www.screwattack.com"><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/screwattack.jpg" width="300"></a></p>
<p>Craig from <a href="http://www.screwattack.com">Screwattack.com</a> took the stage first and jumped right in to taking questions. There were a lot of questions thrown out about how Screwattack works as a business, and a few questions about Craig&#8217;s gaming history as well. One audience member asked about Craig&#8217;s favorite game, which launched Craig into a story of when he was a kid and would save up his allowance and headed to Pizza Hut with his friends &#8220;for cheesy bread and <b>Street Fighter.&#8221;</b> Craig expressed his love for the SNES classics, naming the system &#8220;the best console of all time.&#8221; He also talked about the origins of his trademark hat (&#8221;Organically glued to my head&#8221;) and his &#8220;Stuttering&#8221; nickname (&#8221;I stuttered a lot as a kid. I don&#8217;t anymore, but the name stuck.&#8221;)</p>
<p>Craig fielded a few questions about the inner workings of Screwattack, talking about the popular feature Video Game Vault (They play all the games, of which there are more than 600!). There was a little discussion about Handsome Tom&#8217;s leaving the site (a huge controversy this past year), but Craig finished the panel by re-emphasizing the community aspects of the site. &#8220;When people think SA, I don’t want them to think, &#8216;That’s Stuttering Craig’s site.&#8217;&#8221; he said.  </p>
<p><a href="http://www.cinemassacre.com/new/index.php"><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/avgn_logo_collage.jpg" width="300"></a></p>
<p>The <a href="http://www.cinemassacre.com/new/?page_id=13">AVGN</a> asked for audience members (all fans) to vote on their favorite Nerd moments, for consideration for his Top 10 Nerd moments coming out later this year. &#8220;Whip or Shizz?&#8221; &#8220;Kill all babies or the Joker&#8217;s ass?&#8221; Everyone knew the jokes by heart, yet arguments over rankings were inevitable.<br />
One Heated debate: which was better, Kyle&#8217;s flashback, or the pause music from BattleToads?</p>
<p>&#8230;You just have to know. What, you ask, was the number one choice? Well&#8230; you&#8217;re just going to have to wait for the video to find out. <img src='http://slashplayed.wizarduniverse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Then James took some questions from his captive audience. Some samples:</p>
<p>5 favorite bands? Black Sabbath, Judas Priest, AC/DC, Metallica, Led Zepplin.</p>
<p>Favorite video? Mario 3, because &#8220;for once I got to play a good game.&#8221;<br />
Favorite games? &#8220;Super Mario World, Zelda: a Link to the Past, Super Metroid. The SNES had the best stuff.&#8221;</p>
<p>Where are you going from here? &#8220;Feature film.&#8221; &#8220;Stick with me, I&#8217;ve got something in the works.&#8221;</p>
<p>What about the next AVGN vid to be released online? <b>&#8220;Michael Jackson&#8217;s Moonwaker.&#8221;</b></p>
<p>Asked about a video&#8217;s production, James said there&#8217;s a lot that goes into it. &#8220;They don&#8217;t have to look <i>too</i> professional because it&#8217;s just supposed to be me in my room, you know? I use desk lamps and stuff.&#8221; He uses a pretty professional mic for recording but he likes the intimate nature of his voice-over track. James talked about what goes into the editing process, from synchronizing game footage to color correction to matching time codes. &#8220;When all that&#8217;s done, <i>that&#8217;s</i> when the editing starts.&#8221; That&#8217;s the price for having high-quality videos, you know.</p>
<p><a href="http://www.ocremix.org"><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/ocr1.jpg" width="300"></p>
<p><b>OverClocked Remix</b></a></p>
<p>Panel members:David W. Lloyd a.k.a. djpretzel, Larry Oji a.k.a. Liontamer, Shael Riley, Andrew Aversa a.k.a. zircon (directed OC ReMix&#8217;s Final Fantasy VII album), Jillian Goldin a.k.a. pixietricks, Vinnie Prabhu a.k.a. Palpable, Christopher Getman a.k.a. Mazedude, Scott Porter a.k.a. OverCoat<br />
OverClocked Remix appeared at last year&#8217;s MAGFest, and since then they&#8217;ve exploded into the public consciousness for their work on <b>Super Street Fighter II Trubo HD Remix,</b> the first major game release to feature an entirely fan-made soundtrack. They couldn&#8217;t avoid chatting about it on their 10-year anniversary.</p>
<p>As the story goes, the soundtrack for <b>Super Street Fighter II Turbo HD Remix</b> was negotiated when <b>Capcom</b> approached Shael Riley and told him how much they liked their urban remixes of the original <b>Street Fighter II</b> soundtrack, the community&#8217;s <i>Blood on the Asphalt</i> album. Instead of sending a cease and desist, Capcom hired OCR to produce the new soundtrack. The team at Capcom worked closely with the OCR guys to make the soundtrack for the XBox 360/PS3 game, working alongside the folks at <b>UDON</b> to make the game&#8217;s art. The OCR guys read aloud a few of the emails between Capcom and the remixers, and there were some laughs due to some of the funnier requests Capcom made. &#8220;We love the cello part in Akuma&#8217;s ending theme for the original Street Fighter. Could you add that?&#8221; Capcom asked. OCR responded: &#8220;There is no cello part in the original Akuma theme.&#8221; Not to mention Akuma wasn&#8217;t even in the original Street Fighter to begin with.</p>
<p> &#8220;Before we had the game in front of us, we were all stressed.&#8221; The gig came at a particularly good time, too, as the game was having development troubles with delays in UDON&#8217;s art pipeline. Since other newsworthy initiatives planned for OCR&#8217;s website in 2008 had to be delayed, &#8220;HD Remix saved our ass&#8230; Now we have our sights set on 2009.&#8221;</p>
<p>The panel, like the AVGN panel was extremely informal: that was a conscious choice for this year.<br />
Their next album, <b>Summoning of Spirits,</b> honors Namco&#8217;s <b>Tales</b> RPG series and will be released later this month after this year&#8217;s MAGFest. OCR is still hard at work on new projects for this year: <b>Donkey Kong Country 2,</b> a best-of <b>Zelda</b> theme remix, and a <b>Final Fantasy IV </b> project. The panel even let the audience in on a special preview of the FFIV album, featuring clips of the various remixes. This is definitely an album to watch. </p>
<p>~Joe Newman</p>
<p>Check out each site included the panel by clicking their logo above!</p>

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		<title>MAGFest day two Round-up!</title>
		<link>http://slashplayed.wizarduniverse.com/2009/01/03/magfest-day-two-round-up/</link>
		<comments>http://slashplayed.wizarduniverse.com/2009/01/03/magfest-day-two-round-up/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 07:42:52 +0000</pubDate>
		<dc:creator>Joe Newman</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Armadillo Tank]]></category>

		<category><![CDATA[Classic games]]></category>

		<category><![CDATA[conventions]]></category>

		<category><![CDATA[day 2]]></category>

		<category><![CDATA[MAGFest]]></category>

		<category><![CDATA[Planet Skill]]></category>

		<category><![CDATA[Select Start]]></category>

		<category><![CDATA[This Place is Haunted]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2009/01/03/magfest-day-two-round-up/</guid>
		<description><![CDATA[Well, if you were afraid after reading about Day 1 of MAGFest that there wouldn’t be anything going on, you’d be dead wrong.  As soon as I hit the floor, I knew that the con was in full swing.  
	I’d be remiss if I didn’t first mention the fantastic music acts going on [...]]]></description>
			<content:encoded><![CDATA[<p>Well, if you were afraid after reading about Day 1 of MAGFest that there wouldn’t be anything going on, you’d be dead wrong.  As soon as I hit the floor, I knew that the con was in full swing.  </p>
<p>	I’d be remiss if I didn’t first mention the fantastic music acts going on all night at MAGFest. There was so much to do that I couldn’t attend all the performances, but I did manage to catch a few shows while running around the floor like a chicken with its head cut off.  Genres ranged from chiptunes rap (<b>Planet Skill’s</b> mile-a-minute styles had the crowd cheering) to classical renditions of game tunes (<b>Select Start</b> played last year, and <b> The Gaming Symphony Orchestra</b> had a booth set up this year) to heavy metal (<b>Armadillo Tank</b> is a good example), as well as many others. </p>
<p><img Src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/photo0068.jpg" width="300"></p>
<p><b>Hard to tell, but this blur is PLANET SKILL in action.</b></p>
<p>Some bands like <b>This Place is Haunted</b> included some pretty obscure stuff in their set, and though no one in the crowd near me could place all the game tunes, we still stood there mesmerized.  I asked Jake, the drummer for <b>Armadillo Tank</b> what his favorite part of MAGFest has been, and his response was immediate: upon arriving at Noon at Thursday, he was greeted by a fan wearing the band&#8217;s T-Shirt before the band members had even unpacked their gear.  MAGFest&#8217;s following definitely contains some hardcore music fans even though most people are primarily there for gaming. This year&#8217;s MAGFest has really done a great job so far of making sure everyone has something to do to fit his/her taste.  The folks, like myself, who want the best of both worlds are truly in heaven.</p>
<p>And oh, the games! For many people, the entrance to MAGFest’s console room was better than anything St. Peter could have ever provided.  TVs with games from all generations filled the room, with projections of games on nearly every wall.  Gamers were encouraged to bring their own gear, and many brought their own games as well.  All the usual suspects were there like <b>Guitar Hero</b> and <b>Rock Band,</b> but in addition to the throes of gamers on plastic guitars, there were <b>DDR</b> pads abound and even a few <b>Beatmania</b> pros going at it.  Fighting games made up a significant portion of the console room’s inventory, with no less than 6 TVs running <b>Super Smash Bros.</b> (all three versions!) at a time. Other fighters like <b>Street Fighter 3, Tekken 5, Guilty Gear X,</b> and even <b>Power Stone 2</b> could be found as well, but the biggest surprise was yet to come.  Three fighters were revealed at the game floor that drew huge crowds and stirred up commotion: <b>Rumble Fish 2,</b> an arcade fighter which was released in Japan but may never see American release because of legal issues, <b>Tatsunoko Vs. Capcom,</b> a game released on the Wii in Japan but will also never make it to the U.S. because hardly anyone knows what “Tatsunoko” is, and the hugely anticipated <b>Street Fighter IV,</b> set to come out later this year.  <b>Street Fighter IV</b> in particular caused near hysteria when it came up on the projection screen: a huge crowd gathered to cheer on the players and to see the new game (on the top of many gamers’ wish lists) in action.<br />
	And in case you’re curious, it looks great.</p>
<p><img Src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/street_fighter_iv_viper_guile.jpg" width="300"></p>
<p><b>North Americans not at MAGFest are going to have to wait until February 17 to get their hands on sweet Street Fighter IV glory.</b></p>
<p>	In addition to fighters, there were some great racers such as <B>Mario Kart Wii</b> and <b>Excite Truck</b> (I didn’t see <b>Mario Kart 64,</b> but I suppose it’s just a matter of time before someone brings it in&#8230;), some classic sports titles like <b>Tecmo Bowl</b> and <b>Virtua Tennis,</b> and oddities like <b>Secret of Evermore</b> and Japanese import <b>Melty Blood.</b>  If you could name it, it was either in the console room or being sold outside by a vendor. </p>
<p>On top of everything else, there was a classic NES table in the Console room that allowed gamers to test their skill in various challenges for points and prizes. It didn’t seem as popular this year as it was last year (when I walked by, at least), but there were a few dedicated gamers who weren’t intimidated by the list of superhuman gaming feats.  Finish Stage 3 in <b>Contra</b> using only the flamethrower and without dying? I’ll stick to <b>Mario Kart,</b> thanks.<br />
~Joe Newman<br />
Check back tomorrow for another EXCLUSIVE interview, this time with <b>Chad Williams,</b> creative and technical manager of <b>PBC productions.</b> There’s lots to report, so be sure to stick around!</p>

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		<title>Exclusive interview: Stuttering Craig and Chad from Screwattack.com!</title>
		<link>http://slashplayed.wizarduniverse.com/2009/01/03/exclusive-interview-stuttering-craig-and-chad-from-screwattackcom/</link>
		<comments>http://slashplayed.wizarduniverse.com/2009/01/03/exclusive-interview-stuttering-craig-and-chad-from-screwattackcom/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 00:41:11 +0000</pubDate>
		<dc:creator>Joe Newman</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[chad]]></category>

		<category><![CDATA[conventions]]></category>

		<category><![CDATA[MAGFest]]></category>

		<category><![CDATA[screwattack]]></category>

		<category><![CDATA[SGC]]></category>

		<category><![CDATA[stuttering craig]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2009/01/03/exclusive-interview-stuttering-craig-and-chad-from-screwattackcom/</guid>
		<description><![CDATA[Chances are pretty good you&#8217;ve heard of Screwattack.com. In the last year alone, the site has infiltrated such popular websites as Gametrailers.com and IGN.com, all while maintaining its trademark style and drawing a huge fan following. Still don&#8217;t know? Maybe you&#8217;ve heard of James Rolfe, the Angry Video Game Nerd, whose partnership with screwattack has [...]]]></description>
			<content:encoded><![CDATA[<p>Chances are pretty good you&#8217;ve heard of <a href="screwattack.com">Screwattack.com.</a> In the last year alone, the site has infiltrated such popular websites as Gametrailers.com and IGN.com, all while maintaining its trademark style and drawing a huge fan following. Still don&#8217;t know? Maybe you&#8217;ve heard of James Rolfe, the <b>Angry Video Game Nerd,</b> whose partnership with screwattack has catapulted him to superstar status in the gaming community. <b> Stuttering Craig,</b> head and founder of Screwattack is certainly a star in his own right, and I had the chance to sit down with him and <B>Chad James</b> (simply known as &#8220;Chad&#8221;), one of the newest members of the Screwattack family. We chatted about MAGFest and what it&#8217;s like living the Screwattack lifestyle.</p>
<p><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/sany0128.JPG" width="300"></p>
<p><b>(From left) Chad and Craig </b></p>
<p><b>ME:</b> So, how did you first get involved with Screwattack?</p>
<p><b>CHAD:</b> I was store manager of the Game XChange [in Texas, where Screwattack headquarters is located]. We had a tournament, a Halo tournament, and I was running it at the time. Craig was there that night… and that was basically my initial relationship with him. I was like, “Hey, if you need any help, let me know” and he said “Yeah, if you can help out with Iron-Man [gaming tournament sponsored by Screwattack], that’d be great.” Actually, it turned out he wanted me running the whole tournament, brackets and stuff…it was like the most crazy stressful weekend I’d ever had.”</p>
<p><b>ME:</b> But now you’re a full-time member of the Screwattack family!<br />
<b>CHAD:</b> Yeah, after that, the owner of Game XChange was going to sell… I talked to Craig about it, and he told me about [Screwattack’s] merchandise problems… Eventually, he picked me up, stole me away from Game XChange, and now I’m the Director of Merchandise over at Screwattack.</p>
<p><b>ME:</b> Wow. So what’s your job like now?</p>
<p><b>CHAD:</b> I run Screwattack store, I made the designs (or I get someone else to design them), and ship everything out. We make the [Angry Video Game Nerd] DVDs, so got to take care of those, too. It’s a big, big thing, you know, customer service.</p>
<p><b>ME:</b> So, have you ever been to MAGFest before?</p>
<p><b>CHAD:</b> I have not, no…Craig noticed when we walked in how much more organized things are this year, though. They even picked out our booths beforehand!</p>
<p><b>ME:</b> Anything you’re particularly looking forward to?</p>
<p><b>CHAD:</b> You know, playing a bunch of games! We’re gonna be busting out the camera pretty soon…we’ll definitely start something.</p>
<p><b>ME:</b> What would you say is your relationship with game music?</p>
<p><b>CHAD:</b>Oh, I love 8-bit music. I love bands that do covers of game music, too.</p>
<p><b>ME:</b> Do you have a favorite piece of game music?</p>
<p><b>CHAD:</b> Mega Man 2. Pretty much any stage. The Wood Man theme is my ringtone. [smiles]</p>
<p><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/sany0135.JPG" width="300"></p>
<p><b>Craig poses with Lee from &#8220;Lee is Still gaming,&#8221; a popular submission on the site. </b></p>
<p><b>ME:</b> So, Craig, this is your second year at MAGFest? Know the hotel pretty well?</p>
<p><b>STUTTERING CRAIG:</b> Yeah, pretty nice. Good stuff. I love it.</p>
<p><b>ME:</b> Anything you’re excited about for this year?</p>
<p><b> CRAIG:</b> Well, this year is gonna be cool because I’m doing a panel, actually. We’ll see if like, 5 people show up… I’m anxious to do that.</p>
<p><b>ME:</b> Any thoughts on MAGFest as a con?</p>
<p><b> CRAIG:</b> MAGFest is what gaming is all about, you know? Getting gamers all together, playing games all together in one venue with your friends is great. The internet’s kind of taken that away, you know, and all gaming’s online now… Arcades are dead, and so [MAGFest] is like a trip back to the early 90s, making new friends while playing games. It’s gaming at its core, and it’s great. Meeting people is the most fun: seeing fans, handing out pins, and saying  “What up, homes?”</p>
<p><b>ME:</b> Craig, you’ve made gaming a big part of your life with Screwattack. What’s the best and worst part of that?</p>
<p><b> CRAIG:</b> Well, yeah, Screwattack is my day-to-day life. I mean, it’s what I do when I wake up, it’s what I do when I go to bed. You need to find balance, you know, between personal and professional. And yeah, there are drawbacks, but your family needs to support you and your friends need to support you, and you need a strong belief in yourself, and that’s the key.</p>
<p><b>ME:</b> Any advice for someone who wants to do what you do?</p>
<p><b> CRAIG:</b> Positioning yourself is important. Put yourself in front of as many people as possible. Be a pain in someone’s ass until you make them acknowledge you. And that’s not just in gaming: that’s life. If you want it, you have to go get it. And don’t be afraid to take constructive criticism: no work’s perfect, and you can always get better. Stay patient but more importantly, stay diligent. You see a lot of people who are like, “Oh, I went for six months, and it didn’t happen,” and these things really don’t happen overnight. Keep working hard, keep believing in yourself and it will eventually happen.</p>
<p>Thanks again to Craig and Chad, and make sure to come see them at the <a href="www.sgconvention.com">Screwattack Gaming Convention</a> this July 4th weekend!<br />
~Joe Newman</p>

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		<title>MAGFest Day 1 round-up!</title>
		<link>http://slashplayed.wizarduniverse.com/2009/01/02/day-1-round-up/</link>
		<comments>http://slashplayed.wizarduniverse.com/2009/01/02/day-1-round-up/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 05:50:30 +0000</pubDate>
		<dc:creator>Joe Newman</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2009/01/02/day-1-round-up/</guid>
		<description><![CDATA[One day down, and lots to report! It&#8217;s been quite a scene here at MAGFest, and I&#8217;ve spent my first day talking to the people who make it tick. Taking the &#8220;Music and Gaming&#8221; tagline and starting with the &#8220;Music&#8221; half of things, I had the opportunity to chat with the folks behind one of [...]]]></description>
			<content:encoded><![CDATA[<p>One day down, and lots to report! It&#8217;s been quite a scene here at MAGFest, and I&#8217;ve spent my first day talking to the people who make it tick. Taking the &#8220;Music and Gaming&#8221; tagline and starting with the &#8220;Music&#8221; half of things, I had the opportunity to chat with the folks behind one of MAGFest&#8217;s most unique and awesome features: the Jamspace. I chatted with <b>Drew Walker, Noah Ludington and Dominic Cerquetti, </b>who told me about the Jamspace, which is a place for any guest to drop in, pick up an instrument, and play video game tunes with other guests. Sort of like Rock Band 2 for the creative crowd. </p>
<p>The three guys&#8211; with the help of their &#8220;grunts&#8221;&#8211; operate the soundboards and control all the tech behind the Jamspace. Band members jump in and out mid-set (and sometimes mid-song), which means Drew, Noah, and Dom all have to be ready to make EQ adjustments on the fly. On top of that, Drew, Noah and Dom each keep a video camera recording 24/7 so that any great musical moments are ready to go for guests to download for free off the internet. Guest response to the Jamspace has been overwhelmingly positive from what I&#8217;ve been told, and it&#8217;s no surprise. Walking in the Jamspace one point, I found myself listening to the <b>Children of Mana</b> theme expertly played on Melodica and accompanied by bongo. Digital drums, synthesizers, keyboards, an occasional horn and even vocals are all fair game for the Jamspace, and I even heard tell of an electric clarinet entering the fray. <b>Metroid Metal,</b> one of the groups performing at MAGFest, actually started out as a Jamspace pick-up band, which is pretty neat considering how popular they are now. The Jamspace is a huge draw for MAGFest guests, and I only hope I&#8217;ll get to hear Drew, Noah, and Dom rock out themselves one of these days.</p>
<p><img Src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/sany0114.JPG" width="300"></p>
<p><b>(From left) Dom, Noah, and Drew </b></p>
<p>Next, I got to talk to <b>Paul Good,</b> one of the head honchos here at MAGFest. Having come to every MAGFest since MAGFest 2, Paul told me a bit about MAGFest&#8217;s history. Organizing a festival the size of MAGFest is no small task, and he told me some horror stories of shut-down LAN rooms, concert mishaps, and problems with getting kicked out of hotels. <b>Brendan Becker,</b> head of MAGFest, says these &#8220;speed bumps&#8221; are par for the course: I recall last year, when I attended MAGFest and somebody pulled a fire alarm, forcing everyone out of the hotel and into the courtyard in the freezing cold. Things were rough for the festival at first, but it is the community of gamers that keeps people like Paul coming back for more each year. Paul&#8217;s been lending his expertise to MAGFest for a few years, and he told me that last year&#8217;s con was where things really started coming together. And as Paul pointed out, &#8220;We&#8217;re growing&#8230;&#8221;</p>
<p> <img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/sany0118.JPG" width="200"></p>
<p> <b> Rock on, Paul! </b></p>
<p>One of the other main draws for MAGFest is the LAN room. Run by Dusty Peterson (better known by his handle <b>&#8220;Tresch&#8221;</b>), the LAN room is unlike most LAN rooms I&#8217;ve seen in that it carries with it a uniquely mellow vibe.</p>
<p><img SRC="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/sany0137.JPG" width="200"></p>
<p><b> The one and only Tresch </b></p>
<p>According to Tresch, &#8220;The MAGFest LAN is a very different culture&#8230; people bring their computers and set them up, and it&#8217;s almost like a home base, like, a place where they can get away from the chaos of the rest of the convention.&#8221; Though it can get crowded and competition occasionally gets fierce, most of my experience with the LAN room was laid-back. Gamers brought in their rigs from all over, sometimes in pieces:</p>
</p>
<p><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/sany0116.JPG" width="300"></p>
<p><b> One LAN user shows off his custom-built machine</b></p>
<p>Tresch started out as a staffer for MAGFest (he&#8217;s originally from Iowa) but soon became in charge of the LAN room. I asked him what games he likes to play on LAN, and he said he&#8217;s into <b>Team Fortress 2</b> and <b>Left 4 Dead,</b> but has a soft spot for <b>QuakeWars.</b> I couldn&#8217;t take him on because, alas, I&#8217;ve got a mac, but Muti-platform gaming is &#8220;getting better&#8221; according to Tresch, so I may get my chance to challenge him some day. </p>
<p>All in all, Day 1 of MAGFest was generally a set-up day. I got to play a few arcade cabinets, but the main console room wasn&#8217;t set up until after 6 and there were few events to attend. I&#8217;m glad I was able to get a word in with the folks running the whole affair before things at MAGFest really start to pick up. </p>
<p>~Joe Newman<br />
Check back tomorrow for an exclusive interview with Stuttering Craig and Chad from Screwattack.com! </p>

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		<title>Introductory Panel: Meet our cast of characters</title>
		<link>http://slashplayed.wizarduniverse.com/2009/01/01/introductory-panel-meet-our-cast-of-characters/</link>
		<comments>http://slashplayed.wizarduniverse.com/2009/01/01/introductory-panel-meet-our-cast-of-characters/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 22:09:20 +0000</pubDate>
		<dc:creator>Joe Newman</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Preview]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2009/01/01/introductory-panel-meet-our-cast-of-characters/</guid>
		<description><![CDATA[The day started off with an introductory panel. Well, panel might not be an accurate word. Meet &#8216;n greet/shout out might be a better description. Aside from reading the rules of the con, the panel was all about meeting the people who run MAGFest and giving them their appropriate due. Brendan Becker, otherwise known as [...]]]></description>
			<content:encoded><![CDATA[<p>The day started off with an introductory panel. Well, <i>panel</i> might not be an accurate word. Meet &#8216;n greet/shout out might be a better description. Aside from reading the rules of the con, the panel was all about meeting the people who run MAGFest and giving them their appropriate due. <b>Brendan Becker,</b> otherwise known as &#8220;Mr. MAGFest&#8221; let everyone know what was up for the weekend and pointed out the rooms that were being overlooked by the gamers outside.</p>
<p>&#8220;One room that kind of gets neglected is&#8230; our video room. We&#8217;re showing all sorts of video game movies&#8230;like Super Mario Super show&#8230; We&#8217;ve got a slew of DVDs.&#8221;<br />
&#8220;We&#8217;re all here to play games and rock out.&#8221; Brendan was our MC, and he kept everyone in good spirits.</p>
<p>The head of <b>PBC productions</b> was introduced, and introduced the con to the concept of &#8220;videogame improv.&#8221; Only time will tell on that one. They also let us know that rapper <b>Mad Hatter</b> would be shooting a music video on Saturday on what was referred to as &#8220;an <b>ExciteBike</b> track.&#8221; On top of that, the director of &#8220;Resident Horror&#8221; announced the premiere of his movie to be screened for the first time for MAGFest guests. Exciting stuff!</p>
<p>Craig from <b><a href="screwattack.com"> Screwattack.com </a></b>announced the &#8220;How to build an incredible website&#8221; panel. He promised &#8220;Crazy fun&#8230; We&#8217;re freakin&#8217; gamers, and that&#8217;s what its all about.&#8221; He also promoted their new convention named SGC which will be going down July 4th.</p>
<p>So what made this panel unique, then? Paper flyng, audience members heckling and shouting- this was a convention panel, but it felt like a conversation among friends. This convention isn&#8217;t like your average heavily-sponsored con: it&#8217;s a festival run by people who crack jokes, don&#8217;t stick to scripts and above all, don&#8217;t think of themselves as businessmen. Everyone is friends with everyone else (or at least it seemed that way). The crew of MAGFest plans on &#8220;winging it like they always do.&#8221; Stay tuned for how it all turns out!</p>
<p>~Joe Newman</p>

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