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	<title>Slash Played: A Wizard Universe Blog &#187; XBOX 360</title>
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	<link>http://slashplayed.wizarduniverse.com</link>
	<description>It's all video games all the time, from next gen shooters to 2D platformers, Frank Johnson explores them all!</description>
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		<title>Three&#8217;s Company</title>
		<link>http://slashplayed.wizarduniverse.com/2009/01/21/threes-company/</link>
		<comments>http://slashplayed.wizarduniverse.com/2009/01/21/threes-company/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 16:11:58 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Recommendations]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2009/01/21/threes-company/</guid>
		<description><![CDATA[&#8230;or &#8220;How I stopped bashing and learned to love the PS3.&#8221;
I&#8217;ve been a vehement non-supporter of the Playstation 3 since its launch a few years back, deciding to go with a Wii for the superior launch titles and more affordable price, then with a 360 for the superior library and much more streamlined online experience. [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230;or &#8220;How I stopped bashing and learned to love the PS3.&#8221;</p>
<p>I&#8217;ve been a vehement non-supporter of the Playstation 3 since its launch a few years back, deciding to go with a Wii for the superior launch titles and more affordable price, then with a 360 for the superior library and much more streamlined online experience. With each passing day I would laugh at the plight of the PS3 owner &#8211; badly reviewed exclusives, Square-Enix going over to the 360 and of course, the exclusion of backwards compatibility with the PS2 in all of their currently-produced models. All this considered, I managed to pick one up after much consideration. I kind of wanted a Blu Ray player and this would be a great chance to start to review some of the newer PS3 games.</p>
<p>What have I learned? The Playstation 3 is not that bad of a system.</p>
<p>Granted, it has its flaws, but they&#8217;re actually mostly involving the library with non-exclusives. However, most of the great games that came out last year were multi-platform and the PS3&#8217;s graphical power make most of the games look better than they do on the 360. To be completely honest, the pure raw processing power of the PS3 currently can&#8217;t be matched by any other system. Unfortunately, developers have no idea how to get their head around the coding process to make PS3 exclusives. So far only Sony&#8217;s in-house studios, Konami (Metal Gear Solid 4) and Media Molecule (Little Big Planet) seem to have realized the potential of the PS3.</p>
<p>That&#8217;s the biggest problem I have with the system, actually. I have a total of 3 games for this ridiculous paragon of processing power: Little Big Planet, Metal Gear Solid 4 and Folklore. I have no desire to get any other games. Why? Because the 360 at the end of the day is more fun to play. I&#8217;ll be playing Resident Evil 5 and Street Fighter IV on 360 because the online experience is better, I can pad my achievement score and I&#8217;ll be able to play with pretty much every one of my friends. (They all have 360s because let&#8217;s face it, the online experience is superior due to a 4+ year head start with developing XBox Live.)</p>
<p>So, why on earth would I choose to even slightly support the PS3 by getting one?</p>
<p>Something I&#8217;ve discovered is that the DLC for PS3 exclusive games gives you a little more bang for your buck than Microsoft. If it&#8217;s cross platform, the price will be the same, but as I was browsing DLC for Folklore, I noticed something: You can get eight extra missions, two brand new enemies and two new outfits for the main character for $5.99. (For those of you who don&#8217;t want to get out a calculator and do the math, that&#8217;s roughly $0.75 per mission, $2.98 per mission, and $2.98 per outfit if you were buying each of them separately &#8211; or if you prefer, it&#8217;s about $0.50 per item) Comparatively, the Knothole Island expansion for Fable 2, which offers roughly the same amount of content is 1000 Microsoft Points, or about $12.00. I know that they&#8217;re two completely different games and its difficult to compare them this way, but come on! It&#8217;s really difficult to beat that amount of content for that price.</p>
<p>If Sony starts wising up and giving developers lessons in coding for their powerhouse and actually continue to offer competitive prices for DLC, it would be very difficult for Microsoft to catch up &#8211; especially since every demo is available to every PSN user for free immediately. With XBL, you have to pay for that precious gold account to get access to the demos immediately.</p>
<p>As for the Wii? Animal Crossing: City Folk ain&#8217;t enough to keep us interested. Less Carnival Games and more De Blob! Seriously. I&#8217;m thinking about disconnecting my tiny little white box and putting it up for adoption.</p>
<p>No, you can&#8217;t have it.</p>
<p>- Steve</p>

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		<title>Day Three Round-Up!</title>
		<link>http://slashplayed.wizarduniverse.com/2009/01/04/day-three-round-up/</link>
		<comments>http://slashplayed.wizarduniverse.com/2009/01/04/day-three-round-up/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 05:17:24 +0000</pubDate>
		<dc:creator>Joe Newman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Armcannon]]></category>
		<category><![CDATA[Chad Williams]]></category>
		<category><![CDATA[day 3]]></category>
		<category><![CDATA[MAGFest]]></category>
		<category><![CDATA[Metroid Metal]]></category>
		<category><![CDATA[PBC productions]]></category>
		<category><![CDATA[Smash Bros]]></category>
		<category><![CDATA[Street Fighter IV]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2009/01/04/day-three-round-up/</guid>
		<description><![CDATA[The big drama today at MAGFest involved the Nibbler championship incident, but other than the panels and concerts (Armcannon, Metroid Metal and Smash Bros), it was pretty much business as usual. Awesome, awesome business as usual. 
People were especially excited about the bands for tonight, where some of the big headliners got their chance to [...]]]></description>
			<content:encoded><![CDATA[<p>The big drama today at MAGFest involved the Nibbler championship incident, but other than the panels and concerts (<b>Armcannon, Metroid Metal</b> and <b>Smash Bros</b>), it was pretty much business as usual. Awesome, awesome business as usual. </p>
<p>People were especially excited about the bands for tonight, where some of the big headliners got their chance to play. <b>Armcannon</b> has been getting a lot of great publicity lately, and it&#8217;s for good reason: they rock. Keep an eye on them. <b>Metroid Metal</b> is the breakout band from last year&#8217;s MAGFest that has likewise been picking up some serious momentum, and <b>Smash Brothers</b> has been described by some as &#8220;the MAGFest all-star band.&#8221; The Saturday concert was by far the most talked-about performance, and people had good reason to be excited.</p>
<p>Speaking of a good reason to be excited, I got to spend a little more quality time with <b>Street Fighter IV.</b> I&#8217;m quite happy to report it&#8217;s going to be <b><i>phenomenal.</b></i> According to the game&#8217;s current Wikipedia page, &#8220;Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II&#8221; as opposed to the more technical Street Fighter III. Now, I&#8217;m not knocking Street fighter III: it&#8217;s deep, involved, and a whole lot of fun. Still, there&#8217;s something to be said for keeping it simple and staying true to the classics. The fighting in SFIV feels like a super-polished 2.5D version of Super Street Fighter Turbo, and what it lacks in complexity (and player roster), it makes up for in style. The crowd cheered as Zangeif pulled off yet another suplex on poor Ryu, and the camera zoomed in upon impact in order to show both fighters fantastic facial expressions. <img src='http://slashplayed.wizarduniverse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>Oh, and don&#8217;t even get me started on the Ultra finishers: the quality of the cinematic is jaw-dropping. I was a little worried when I watched promotional videos of SFIV because I thought the Ultra Combos would be too overused and too overpowered, but there&#8217;s no need to worry. The move can only be triggered when the player has already taken a pretty heavy beating, and even then, it&#8217;s pretty tough to pull off the move and even tougher to land. Successfully finishing off an opponent with an Ultra Combo makes you feel better than winning the lottery, and pulling it off in a public setting like MAGFest is epic enough to make you feel like King of the World. Onlookers cheered like crazy after every match, rooting for the come-from behind victory and celebrating every perfect finish. There are advanced techniques for the hardcore player and plenty of new faces that bring some great personality to the roster.<br />
Street Fighter IV is going to blow people&#8217;s mind when it comes out, and even now it appears to have been embraced by the hardcore fighting community due to the depth and balance of its fighting system.</p>
<p><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/pbc.jpg" width="300"></p>
<p>On the film front, I also got a chance to speak with <b>Chad Williams,</b> one of the big names behind PBC productions (<b>The New Adventures of Captain S, Little Miss Gamer</b>). PBC has been hard at work on the webcomic of Captain S, and Chad told me there were plans for a huge end-of-the-year animatic for the series. It&#8217;s currently in limbo, but it may happen in the future, so be sure to check out <a href="http://www.pbc-productions.com/">their website</a> for details.<br />
Chad also let me know of some other upcoming PBC projects, such as a documentary on the recovery projects in New Orleans and the contributions of New York corrections officers in the rebuilding effort. PBC has also done a feature-length documentary called <b>Puppet Rampage,</b> based on the 2007 National Puppetry conference. Bet you didn&#8217;t know PBC did stuff outside of gaming!</p>
<p>&#8220;PBC is an ambiguous title,&#8221; said Chad, grinning. &#8220;We get to do a whole lot of different, unique stuff.&#8221; The PBC crew shot a music video based on <b>ExciteBike</b> earlier today, and they were getting clips with real MAGFest guests to use in their video. Unsuspected gamers playing on the main floor suddenly found themselves filmed for what might end up being the next big viral hit: it just goes to show the kind of stuff that can happen at any moment at MAGFest.<br />
&#8220;It&#8217;s a gamer&#8217;s holiday,&#8221; said Chad.</p>
<p>Saturday marks the last full day of the con; check back tomorrow for some closing thoughts!<br />
~Joe Newman</p>

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		<title>Triple Panel update! Screwattack, The AVGN, and Overclocked Remix</title>
		<link>http://slashplayed.wizarduniverse.com/2009/01/03/triple-panel-update-screwattack-the-avgn-and-overclocked-remix/</link>
		<comments>http://slashplayed.wizarduniverse.com/2009/01/03/triple-panel-update-screwattack-the-avgn-and-overclocked-remix/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 20:18:44 +0000</pubDate>
		<dc:creator>Joe Newman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[AVGN]]></category>
		<category><![CDATA[MAGFest]]></category>
		<category><![CDATA[panels]]></category>
		<category><![CDATA[screwattack]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2009/01/03/triple-panel-update-screwattack-the-avgn-and-overclocked-remix/</guid>
		<description><![CDATA[Day three featured some pretty fun panels, featuring Craig from screwattack.com, James Rolfe a.k.a the Angry Video Game Nerd, and the crew of OverClocked Remix, best known as the creators of the soundtrack for Street Fighter HD Remix.

Craig from Screwattack.com took the stage first and jumped right in to taking questions. There were a lot [...]]]></description>
			<content:encoded><![CDATA[<p>Day three featured some pretty fun panels, featuring <b>Craig</b> from screwattack.com, <b>James Rolfe</b> a.k.a the Angry Video Game Nerd, and <b>the crew of OverClocked Remix,</b> best known as the creators of the soundtrack for Street Fighter HD Remix.</p>
<p><a href="http://www.screwattack.com"><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/screwattack.jpg" width="300"></a></p>
<p>Craig from <a href="http://www.screwattack.com">Screwattack.com</a> took the stage first and jumped right in to taking questions. There were a lot of questions thrown out about how Screwattack works as a business, and a few questions about Craig&#8217;s gaming history as well. One audience member asked about Craig&#8217;s favorite game, which launched Craig into a story of when he was a kid and would save up his allowance and headed to Pizza Hut with his friends &#8220;for cheesy bread and <b>Street Fighter.&#8221;</b> Craig expressed his love for the SNES classics, naming the system &#8220;the best console of all time.&#8221; He also talked about the origins of his trademark hat (&#8221;Organically glued to my head&#8221;) and his &#8220;Stuttering&#8221; nickname (&#8221;I stuttered a lot as a kid. I don&#8217;t anymore, but the name stuck.&#8221;)</p>
<p>Craig fielded a few questions about the inner workings of Screwattack, talking about the popular feature Video Game Vault (They play all the games, of which there are more than 600!). There was a little discussion about Handsome Tom&#8217;s leaving the site (a huge controversy this past year), but Craig finished the panel by re-emphasizing the community aspects of the site. &#8220;When people think SA, I don’t want them to think, &#8216;That’s Stuttering Craig’s site.&#8217;&#8221; he said.  </p>
<p><a href="http://www.cinemassacre.com/new/index.php"><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/avgn_logo_collage.jpg" width="300"></a></p>
<p>The <a href="http://www.cinemassacre.com/new/?page_id=13">AVGN</a> asked for audience members (all fans) to vote on their favorite Nerd moments, for consideration for his Top 10 Nerd moments coming out later this year. &#8220;Whip or Shizz?&#8221; &#8220;Kill all babies or the Joker&#8217;s ass?&#8221; Everyone knew the jokes by heart, yet arguments over rankings were inevitable.<br />
One Heated debate: which was better, Kyle&#8217;s flashback, or the pause music from BattleToads?</p>
<p>&#8230;You just have to know. What, you ask, was the number one choice? Well&#8230; you&#8217;re just going to have to wait for the video to find out. <img src='http://slashplayed.wizarduniverse.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Then James took some questions from his captive audience. Some samples:</p>
<p>5 favorite bands? Black Sabbath, Judas Priest, AC/DC, Metallica, Led Zepplin.</p>
<p>Favorite video? Mario 3, because &#8220;for once I got to play a good game.&#8221;<br />
Favorite games? &#8220;Super Mario World, Zelda: a Link to the Past, Super Metroid. The SNES had the best stuff.&#8221;</p>
<p>Where are you going from here? &#8220;Feature film.&#8221; &#8220;Stick with me, I&#8217;ve got something in the works.&#8221;</p>
<p>What about the next AVGN vid to be released online? <b>&#8220;Michael Jackson&#8217;s Moonwaker.&#8221;</b></p>
<p>Asked about a video&#8217;s production, James said there&#8217;s a lot that goes into it. &#8220;They don&#8217;t have to look <i>too</i> professional because it&#8217;s just supposed to be me in my room, you know? I use desk lamps and stuff.&#8221; He uses a pretty professional mic for recording but he likes the intimate nature of his voice-over track. James talked about what goes into the editing process, from synchronizing game footage to color correction to matching time codes. &#8220;When all that&#8217;s done, <i>that&#8217;s</i> when the editing starts.&#8221; That&#8217;s the price for having high-quality videos, you know.</p>
<p><a href="http://www.ocremix.org"><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2009/01/ocr1.jpg" width="300"></p>
<p><b>OverClocked Remix</b></a></p>
<p>Panel members:David W. Lloyd a.k.a. djpretzel, Larry Oji a.k.a. Liontamer, Shael Riley, Andrew Aversa a.k.a. zircon (directed OC ReMix&#8217;s Final Fantasy VII album), Jillian Goldin a.k.a. pixietricks, Vinnie Prabhu a.k.a. Palpable, Christopher Getman a.k.a. Mazedude, Scott Porter a.k.a. OverCoat<br />
OverClocked Remix appeared at last year&#8217;s MAGFest, and since then they&#8217;ve exploded into the public consciousness for their work on <b>Super Street Fighter II Trubo HD Remix,</b> the first major game release to feature an entirely fan-made soundtrack. They couldn&#8217;t avoid chatting about it on their 10-year anniversary.</p>
<p>As the story goes, the soundtrack for <b>Super Street Fighter II Turbo HD Remix</b> was negotiated when <b>Capcom</b> approached Shael Riley and told him how much they liked their urban remixes of the original <b>Street Fighter II</b> soundtrack, the community&#8217;s <i>Blood on the Asphalt</i> album. Instead of sending a cease and desist, Capcom hired OCR to produce the new soundtrack. The team at Capcom worked closely with the OCR guys to make the soundtrack for the XBox 360/PS3 game, working alongside the folks at <b>UDON</b> to make the game&#8217;s art. The OCR guys read aloud a few of the emails between Capcom and the remixers, and there were some laughs due to some of the funnier requests Capcom made. &#8220;We love the cello part in Akuma&#8217;s ending theme for the original Street Fighter. Could you add that?&#8221; Capcom asked. OCR responded: &#8220;There is no cello part in the original Akuma theme.&#8221; Not to mention Akuma wasn&#8217;t even in the original Street Fighter to begin with.</p>
<p> &#8220;Before we had the game in front of us, we were all stressed.&#8221; The gig came at a particularly good time, too, as the game was having development troubles with delays in UDON&#8217;s art pipeline. Since other newsworthy initiatives planned for OCR&#8217;s website in 2008 had to be delayed, &#8220;HD Remix saved our ass&#8230; Now we have our sights set on 2009.&#8221;</p>
<p>The panel, like the AVGN panel was extremely informal: that was a conscious choice for this year.<br />
Their next album, <b>Summoning of Spirits,</b> honors Namco&#8217;s <b>Tales</b> RPG series and will be released later this month after this year&#8217;s MAGFest. OCR is still hard at work on new projects for this year: <b>Donkey Kong Country 2,</b> a best-of <b>Zelda</b> theme remix, and a <b>Final Fantasy IV </b> project. The panel even let the audience in on a special preview of the FFIV album, featuring clips of the various remixes. This is definitely an album to watch. </p>
<p>~Joe Newman</p>
<p>Check out each site included the panel by clicking their logo above!</p>

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		<title>Save the Princess</title>
		<link>http://slashplayed.wizarduniverse.com/2008/12/22/save-the-princess/</link>
		<comments>http://slashplayed.wizarduniverse.com/2008/12/22/save-the-princess/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 16:37:56 +0000</pubDate>
		<dc:creator>Frank Johnson</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2008/12/22/save-the-princess/</guid>
		<description><![CDATA[If you haven&#8217;t realized yet from the hail of positive reviews, the new &#8220;Prince of Persia&#8221; release is an   awesome game.   Ah, but what qualifies it to enter the cannon of great games, you ask (don&#8217;t you?) Well, let me expound upon the reasons.
First, the game is revolutionary. More of a [...]]]></description>
			<content:encoded><![CDATA[<p>If you haven&#8217;t realized yet from the hail of positive reviews, the new &#8220;Prince of Persia&#8221; release is an <a href="http://www.metacritic.com/games/platforms/ps3/princeofpersia"> <b> awesome game. </b> </a> Ah, but what qualifies it to enter the cannon of great games, you ask (don&#8217;t you?) Well, let me expound upon the reasons.</p>
<p>First, the game is revolutionary. More of a quietly significant innovation like the microwave than a bloody upheaval like the French Revolution, but a step forward none the less. The chief source is the way it mixes gameplay and presentation to create an experience that contrasts with its contemporary brethren. Most of today&#8217;s blockbuster titles are a succession of violence, gore and over-the-top machismo draped in drab shades of brown, black and gray.  Examples include &#8220;Gears of War,&#8221; &#8220;Killzone,&#8221; &#8220;Call of Duty,&#8221; &#8220;Resistance,&#8221; &#8220;Left 4 Dead,&#8221; &#8220;Fallout 3,&#8221; &#8220;Grand Theft Auto IV,&#8221; etc. Most of these are also shooters, a type of game that has achieved de facto status as the genre du jour. Other hallmarks include hardcore difficulty levels, co-op modes and online play. </p>
<p>The new &#8220;Prince&#8221; has none of these things. The boldness involved when a large company like Ubisoft steer away from formulaic profit territory to drive into new terrain is what, for me, qualifies it as revolutionary. In an era of grim, online shoot-em &#8216;ups, the game instead presents beautiful and breathtaking landscapes that emphasize exploration over headshots. I simply can&#8217;t say enough about the art style; it&#8217;s just stunning. The game seeks to be rewarding, not demanding, with combat that encourages creativity in lieu of frantic button-mashing and hair-trigger reflexes a la &#8220;Devil May Cry 4.&#8221;</p>
<p>Second, it executes some classic gaming conventions, platforming and adventure, with renewed vigor. As I mentioned before, the FPS and RTS and other acronyms constitute the majority of games produced today; the idea of a platformer or adventure game seems downright antiquated. Even &#8220;Uncharted,&#8221; poster boy of next-gen adventure games, threw in a &#8220;Gears&#8221;-style cover mechanic. But, just like in music, movies and art, there&#8217;s something to be said for going back to the roots. The thrill of old school games like &#8220;Super Mario World&#8221; and &#8220;Pitfall&#8221; came when your plucky avatar finally navigated that tricky succession of traps and baddies to reach the level&#8217;s end. &#8220;Prince of Persia&#8221; proves that this exhilaration is timeless as the Prince slides, leaps, climbs and (with Erika&#8217;s help) flies across the world. </p>
<p>Third, it creates a deep immersion that almost all &#8220;big&#8221; games strive for but often fail to reach. Some games achieve it with atmosphere (&#8221;Bioshock&#8221;) and some with setting (&#8221;Grand Theft Auto IV&#8221;), but &#8220;Prince of Persia&#8221; uses connectivity. With little prologue, you are immediately thrust into the action with no clumsy interface to get in your way. There are no levels and no linearity, it&#8217;s you and this chick and an unstoppable evil to defeat. The game takes place in a sprawling city that you save piece-by-piece and can travel across back-and-forth without the aid of loading screens. I think this simple decision, to connect every area of the city so seamless, really helps lift the game from great to unforgettable. It gives the experience that larger-than-life feeling, similar to the way MMOs use vast distances to create an epic scale. </p>
<p>Of course, the game&#8217;s not perfect. The combat, as fun as it is to string together cinematic combos, could use a little more variety and mobility. The fairly shallow difficulty helps enhance the cinematic and immersive flow, but it would be nice to have some more challenging options. Yet, I&#8217;ll conclude by saying that these flaws are the best part as they prove that as great as this game is, it can be even better. Ubisoft has staked out some new territory, let&#8217;s hope they keep pushing the boundary forward.</p>
<p><b> Jim would be happy to know </b> that &#8220;Prince of Persia&#8221; employs heavy use of one of his all-time favorite video game moves, the venerable Double Jump. Jim Gibbons, Online News Editor here at WizardUniverse.com, and I both have long admired the fun and utility that having an additional burst of height provides. Sometimes, one jump just isn&#8217;t enough.</p>
<p><b> Just as I feared </b> some <a href="http://www.economist.com/business/displayStory.cfm?story_id=12815694"> <b> real economist </b> </a> had to come along and use fancy things likes &#8220;facts&#8221; and &#8220;mathematical data&#8221; to debunk my recent comments on the financial health of the video game industry. Such a public calling out I cannot sustain in good conscience. You have thwarted me for the last time &#8220;The Economist&#8221; and I will marshal all the power available to me towards your destruction.  </p>

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		<title>Blue Christmas</title>
		<link>http://slashplayed.wizarduniverse.com/2008/12/10/blue-christmas/</link>
		<comments>http://slashplayed.wizarduniverse.com/2008/12/10/blue-christmas/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 15:42:12 +0000</pubDate>
		<dc:creator>Frank Johnson</dc:creator>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2008/12/10/blue-christmas/</guid>
		<description><![CDATA[The business of video games has become larger and larger almost every year since the original Nintendo first brought Italian plumbers into living rooms nationwide. Along with the money generated, the fanbase has also steadily increased, as the variety of games available expands exponentially to lure in new players. The kinds of things you can [...]]]></description>
			<content:encoded><![CDATA[<p>The business of video games has become larger and larger almost every year since the original Nintendo first brought Italian plumbers into living rooms nationwide. Along with the money generated, the fanbase has also steadily increased, as the variety of games available expands exponentially to lure in new players. The kinds of things you can expect from video games has also multiplied with advent of more powerful machines and the always-evolving power of the Internet. For most of its history, the industry has just continued to climb to greater and greater heights.</p>
<p>Amid this continually upward trend, there have only been two large scale failures. The infamous video game bust of the mid-80s and the total failure of the Dreamcast, the latter which demoted Sega from powerhouse player to endlessly churning out mediocre &#8220;Sonic&#8221; games. Yet, if you look past all the pretty ornaments out on display this Christmas season [add some games here], there&#8217;s some news underneath the tree that isn&#8217;t like to spread holiday cheer.</p>
<p>Sony&#8217;s announced <a href="http://www.gamespot.com/news/6202106.html?part=rss&#038;tag=gs_news&#038;subj=6202106"> <b> 16,000 job </b> </a> cuts, EA chopped off six percent of <a href="http://www.latimes.com/technology/consumer/gamers/la-fi-games10-2008dec10,0,5548831.story"> <b> its workforce, </b> </a> Midway <a href="http://thewiire.com/blog/post/5829-midway-could-use-some-help"> <b> canceled </b> </a> several games, THQ slipped <a href="http://www.sfvbj.com/industry_article_pay.asp?aID=31600461.27724902.1712763.8654405.232395.884&#038;aID2=131742"> <b> into the red </b> </a> and Electronic Gaming Monthly is likely <a href="http://www.gamesindustry.biz/articles/ziff-davis-considers-dropping-print-version-of-egm"> <b> to cease </b> </a> as a print publication. Despite the veritable torrent of quality titles released, it seems that dastardly economic recession has stymied potential buyers from investing in a $60-a-pop product. While it&#8217;s tempting to blame this all on the recession, some of things events have been a long time coming. Sony, especially the corporation as a whole, has been struggling to find a stable line of profit for a while now and EA&#8217;s financial troubles where also apparent back in the summer months. </p>
<p>My theory? Perhaps, like many other economic sectors, the video game industry is susceptible to bubbles and bursts. Think of all the massive hype surrounding the unveiling of next generation consoles. The respective companies promised that the synergy they (the consoles) were capable of, incorporating games, movies, music and the Internet, opened up the path to immense profits. On top of that, &#8220;World of Warcraft&#8221; become a poster child of sorts, with its 10 million times $15 a month business model. Who wouldn&#8217;t want a piece of that? In addition, Xbox Arcade and the Playstation Store ushered in an era of smaller, cheaper titles.</p>
<p>Guided by the cheap credit of the global economy as a whole, old hands expanded their libraries and new companies tried their luck. But making games can be an expensive endeavor and public opinion can be brutal, resulting in a quick trip to the Wal-Mart bargain bin. As demonstrated by EA, the industry&#8217;s biggest publisher, even having a few blockbuster titles isn&#8217;t always enough to put you inside the margin of profitability. The irony of EA&#8217;s sudden turn of fortune has already been noted <a href="http://penny-arcade.com/comic/2008/11/5/"> <b> by others. </b> </a> </p>
<p>And so, with both the holiday season and the global financial meltdown fully engaged, that end-of-the-year saving grace has yet to manifest itself for many game companies. A lot of industries that rode the wave of economic growth produced by financial market manipulations have just now come crashing into shore. It seems that some video game companies will not be spared from this tsunami either. The bubble burst and there&#8217;s coal underneath, just in time for the holidays.</p>
<p>Yet, this surely will not be the last Christmas the industry sees. While losses may slim down some corporate structures, the video game industry is too firmly entrenched, both socially and economically, to suffer any drastic consequences. So, drink some eggnog, buy some games (if you can), enjoy the season and be glad you play games, not make them. </p>
<p><b> Fact Check: </b> I&#8217;m not an economist and what I argue above is merely food for thought, or at the very least an intellectual snack. Please do not ask to see facts, stats, graphs or trend lines to back up any of this, as I have none of these things. If you do hold some theoritical disagreement with my thesis, by all means, comment away.</p>

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		<title>Something I&#8217;m excited about</title>
		<link>http://slashplayed.wizarduniverse.com/2008/10/22/something-im-excited-about/</link>
		<comments>http://slashplayed.wizarduniverse.com/2008/10/22/something-im-excited-about/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 15:20:29 +0000</pubDate>
		<dc:creator>Frank Johnson</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2008/10/22/something-im-excited-about/</guid>
		<description><![CDATA[Actually, I lied, there are really two things (games) that I&#8217;m waiting for with a high amount of day-dreaming anticipation. First, is a title from Ubisoft. For me, they represent a company with a long personal history of failing to deliver on titles they relentlessly build up, most recently &#8220;Assassins Creed&#8221; and before that &#8220;Heroes [...]]]></description>
			<content:encoded><![CDATA[<p>Actually, I lied, there are really two things (games) that I&#8217;m waiting for with a high amount of day-dreaming anticipation. First, is a title from Ubisoft. For me, they represent a company with a long personal history of failing to deliver on titles they relentlessly build up, most recently &#8220;Assassins Creed&#8221; and before that &#8220;Heroes of Might and Magic V.&#8221; While I&#8217;m on the subject, I should mention that the first three incarnations of the latter are among the greatest PC strategy games of all time, check them out if you never have. Again, Ubisoft has been feeding me videos and screen shots that seem to be the pieces of a truly enjoyable overall experience. I&#8217;ve been doing my best to keep my standards low, but they seem to be trying hard to make that a nigh impossible task.</p>
<p>The game in question is the new &#8220;Prince of Persia.&#8221; A venerable franchise if there ever was one, it&#8217;s got roots sunk deep in the ancient era of the late 1980s. Back then, the game was renowned for its remarkable fluidity and imagination, contributed in part by the developer&#8217;s passion to get the Prince&#8217;s movements just right. This next-gen incarnation doesn&#8217;t look like it&#8217;s gunning to beat &#8220;God of War 2&#8243; or &#8220;Grand Theft Auto IV&#8221; in the pixels department and that&#8217;s not such a bad thing. There&#8217;s already enough pretenders to that particular throne and those who choose graphics as a shortcut to gameplay usually fail at both. What the new Prince seems to lack in raw power he makes up in grace and style. The drawn-and-painted feel of the art direction lends the game something that all the normal-mapping and HDR Lighting of &#8220;Crysis&#8221; can&#8217;t: individualism. </p>
<p>The video game market is big and serious enough now that it has entered the same push-and-pull that it&#8217;s respective comrades in the music and move industries feel. The tension between creating a product that sells and furthering the form sometimes intersect and sometimes seem so remote as to make one cynical. Is the new &#8220;Prince of Persia&#8221; garb just a flashy distraction or will it add feeling and spirit to the experience? As I brought up earlier, the gameplay must come first and, for my part, I&#8217;m hoping the Persian royal&#8217;s new duds are a product of an overall design philosophy. </p>
<p>In the end, I must admit, I&#8217;m a sucker for cell-shaded, painstakingly animated 2D graphics (see &#8220;Odin Sphere&#8221; if you think 2D is outmoded), or anything else with a drawn or artsy feel. This brings me to exciting thing #2, the JPRG soon to reach American shores &#8220;Valkyrie Chronicle.&#8221; In addition to its animated nature, it also falls into the strategy genre, another of my favorite things. Some games you know you will enjoy despite their quality because they just have too many things you like for it to be possible to wholly disown them. &#8220;Valkyrie&#8221; seems such a game and leaves me with a tranquil, patient anxiety in juxtaposition to the my nervous fretting about whether or not Ubisoft will spoil a promising premise.</p>

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		<title>Ye Olde School</title>
		<link>http://slashplayed.wizarduniverse.com/2008/08/28/ye-olde-school/</link>
		<comments>http://slashplayed.wizarduniverse.com/2008/08/28/ye-olde-school/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 07:45:54 +0000</pubDate>
		<dc:creator>Frank Johnson</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Recommendations]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2008/08/28/ye-olde-school/</guid>
		<description><![CDATA[
As the cost for developing graphically stunning titles increases, the modern gaming industry is beginning to resemble the movie biz more and more. Publishers don’t want to pour a lot of time and resources in a new idea only to see it tank, so formulas and franchises are the norm.
That’s where downloadable content comes in. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2008/08/bc.jpg" width=400 center></p>
<p>As the cost for developing graphically stunning titles increases, the modern gaming industry is beginning to resemble the movie biz more and more. Publishers don’t want to pour a lot of time and resources in a new idea only to see it tank, so formulas and franchises are the norm.</p>
<p>That’s where downloadable content comes in. Cheap to buy and cheap to make, the fair offered on both Xbox Arcade and the Playstation Store can be quirky and fun because it can afford to take a few risks.<br />
Another plus is that such bite-sized stimulation doesn’t require the heavy time investment that say, delving deeply into Metal Gear Solid 4 does. You can get your video game fix and quickly be on your way, allowing for the development of a fully functioning social life and career.</p>
<p>With that preamble in mind, I highly suggest investing $10 bucks in the downloadable remake of the NES classic “Bionic Commando,” dubbed “Bionic Commando: Rearmed.”</p>
<p>The game combines both old and new elements into something refreshingly different. For once, there are no invading alien species hellbent on the destruction of mankind, i.e. “Gears of War,” “Halo,” Resistance” and practically any other shooter in recent memory. Instead, your task is a simple “rescue this dude, kill the bad dude.” The game throws in plenty of snarky dialogue and other interactions, though, to compensate for the lack of dramatic depth.</p>
<p>The gameplay mechanics offer the kind of challenge almost completely forgotten in today’s convenient age of constant checkpoints and endless lives. The game’s titular hero possesses a bionic arm that can grapple onto any metal object or platform. Traversing of the levels is accomplished by using this ability to swing, grab and lift yourself up and across the many obstacles.</p>
<p>The modern update adds a wickedly (and often brutally) refined swing mechanic, a host of upgrades and weapons, challenging level design and numerable boss fights. For those thirsty for even more, the game also throws in over 50 special challenge rooms, which present the player with a virtual obstacle course to navigate in just 30 seconds.</p>
<p>A warning for those easily frustrated: The difficulty level of this game can be absolutely insane at times, with each swing requiring exact timing and a limited amount of lives allotted for each level (Trust me, the challenge rooms will test even the most mild-mannered). But hey, that’s all just part of the old school charm. </p>

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		<title>Star Wars: The Force Unleashed First Impressions</title>
		<link>http://slashplayed.wizarduniverse.com/2008/08/22/star-wars-the-force-unleashed-first-impressions/</link>
		<comments>http://slashplayed.wizarduniverse.com/2008/08/22/star-wars-the-force-unleashed-first-impressions/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 13:45:14 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Preview]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://slashplayed.wizarduniverse.com/2008/08/22/star-wars-the-force-unleashed-first-impressions/</guid>
		<description><![CDATA[For those that don&#8217;t know, the demo for Star Wars: The Force Unleashed went live last night on XBOX Live&#8217;s game download service. At this point, you need a gold account to access the demo currently, but for everyone else, wait about a week and you&#8217;ll be able to grab it.
I&#8217;m incredibly impressed with this [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://slashplayed.wizarduniverse.com/wp-content/uploads/2008/08/933156_20080513_screen006.jpg" align="right" width="280">For those that don&#8217;t know, the demo for Star Wars: The Force Unleashed went live last night on XBOX Live&#8217;s game download service. At this point, you need a gold account to access the demo currently, but for everyone else, wait about a week and you&#8217;ll be able to grab it.</p>
<p>I&#8217;m incredibly impressed with this game, moreso than I thought that I would be. In fact, it may be the most fun Star Wars third person game that I&#8217;ve ever played. <i>Shadows of the Emipre</i> was amazing, but it&#8217;s been over ten years. We&#8217;re overdue for a great third person Star Wars game. You take the role of The Apprentice (some may recognize him as one of the worst characters to play in Soul Calibur 4), Darth Vader&#8217;s secret pupil and you&#8217;re really not on anyone&#8217;s side here. Your mission is to seek out and destroy the Jedi and annihilate anyone (Rebel or Imperial) that stands in your way. This is where the fun begins.</p>
<p>While I won&#8217;t give away anything that happens plotwise in the demo, you start out with a whole lot of force powers. You&#8217;ve got Force Push (which can be charged to repel objects and bend locked doors so that you can enter), Force Lightning (which can be chained to your lightsaber so that it becomes infused with deadly blue sparks), and Force Jump (&#8230;it&#8217;s exactly what it sounds like. You jump really high.). The objective of the demo is to get to a Jedi, destroy him, and bring Daddy Darth his lightsaber. That means destroy anything that gets in your way.</p>
<p>You can pick up and destroy pretty much any object in the game. The way that you choose to dispatch your enemies is entirely up to you. You can take a lightsaber to their body, shock them with force lightning, throw an exploding barrel at them, or crush them with a TIE Fighter (Yes, you can pick up a <i>TIE Fighter.</i>). The possibilities are endless, and that may be what makes the demo so much fun. At the end of the demo, you don&#8217;t get to fight the Jedi, but you do get to go up against a full squadron of Stormtroopers and an AT-ST walker. You whittle down its health and at the very end, deliver a finishing blow by inputting the correct button commands.</p>
<p>If the demo is any indication, this game is going to be incredibly fun. I just hope that there are going to be other force powers and combos that can be dealt in-game. As fun as shooting force lighting at your enemies is, it starts to get old after a while.</p>
<p>Star Wars: The Force Unleashed releases in September.</p>

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